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VoxelUtopia Wiki

Personal worlds

A long-term creative space of your own. How to get one, which types exist, and how to decide who can enter and who can build.

Needs community accessUpdated 2026-11

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How to get one

A personal world takes dedicated server resources, which is why it's reviewed. For everyday practice and small or medium builds, a public plot is usually enough.

World types

TypeGood forMaximum
Default height limitRegular building2 (the first comes with community access, the second needs an application)
Raised height limit (2096)Very tall builds, large terrain2 (both need an application, and the second waits for the first)

To apply, see more worlds.

Map console

Manage worlds in the website's Map console. Settings stay in sync with the game. A world is in one of two states:

  • Loaded: someone is using it or has just entered.
  • Unloaded: nobody has entered for a while. The save stays on disk and loads automatically when someone enters.

You can change access and lists while a world is unloaded. Changes apply the next time it loads, so there's no need to join first.

Decide who can enter and build

Step 1: choose an access type, then click “Save access settings”. Nothing applies until you save.

Access typeWho can enterCan strangers build
PrivateOnly you and players on the listsNo
Restricted publicCommunity-verified players, plus visitorsSet by the “Build permission” switch
PublicAll playersSet by the “Build permission” switch

Step 2: add to the lists as needed. This also works while the world is unloaded.

ListEffect
VisitorsCan enter, can't build. This list has no effect on a fully public world
CollaboratorsCan build
BlacklistCan't enter

WorldEdit, FAWE, Axiom and similar editing in a personal world is still protected by the matching permissions.

Backups and saves

Downloads, uploads and restores all happen in the Map console. Uploads and restores overwrite the map, so read download, upload and restore first.

Idle worlds and archiving

Worlds left idle for a long time may be archived. Archiving doesn't delete data, but an archived world can't be managed in the console. To get it back, contact staff through Apply / feedback.